Blog

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As the project has grown bigger I figured I’d move from a media site to a little blog thing. I don’t really expect anyone to be interested in reading what I have to say but while working on some features I’ve felt the urge to type out some thoughts, so this will mostly be a channel for that.

Since I removed the old site this first post is just going to be dump of what content was hosted there, so here we go:

30_lit_particles 29_pbr

28_motionblur 27_normalmapping3

26_normalmapping2 25_normalmapping

24_directvsambience 23_editorgui

22_consoleinput 21_gridanim

20_bringit 19_running

18_newlighting 17_physics

16_levelgeo_skewed 15_levelgeo

14_hbao 13_newshader

12_newshader 11_perspective_skewed

10_perspective_flat 09_scene

08_scene 07_shadertest2

06_shadertest 05_shadertest

04_testing

02_testing 01_testing

 

 

5 comments on Blog

  1. Neat!
    Question, Did you start as an artists or coder do you reckon if you started as the other it would be easier to get where you are now?

    1. I sort of developed an interest for both at the same time but it would be fair to say I got comfortable with coding first. After studying CS for a while I decided I wanted to work as a 3D artist instead and did that for some time. Now I’m back to CS though.

      Ultimately I think having a background in programming is more useful as a whole. If you are developing tools however, a background as an artist can be extremely useful as you know how the user (which previously was you) thinks!

    1. Thanks! I’m currently rewriting the renderer from scratch. Might take a while but I should have some interesting stuff to show once it’s done.

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